swoooochhacknslayswooooch- [the world blurring programme]
Hello there, it's the first time you all are going to read this blog in english. I want to expand my extremely oversized audience with this simple method and use a language every idiot in the world is able to speak and read. Hope you are too. As I pointed out someday, this blog is gonna be about films, media, games and stuff. You know you can't find anything like this in the whole bloggosphere.
My subjects and my appearance are unique. With a coffee in my hand [this is a tool to make a good blog work: personalize! Tell them what ya doing, even if you don't do anything right now], I do nothing further. [Tell them something, at least]. Okay. Here's what I found during my longlasting and exhausting tours through the universe of information, fiction and nonsense. In fact, it fits in what I am doing as my master thesis.
I write about virtual worlds. [MMORPGs as virtual worlds - representation and immersion. That's the complete title]. I will point out that these worlds are more a place or an extension of what is our physical world than only a game. They blur with the real one. [What is real?] People buy their in-world-gold on ebay and spend it for a new sword. Do you remeber the last time you spent a triple-digit amount for a new weapon? [Say this only goes out to all non-US-Americans. Otherwise the cranky turn gets lost] People don't behave like gamers, they behave like inhabitants. They logg in to a virtual place that simulates a society and stay among thousands of people who celebrate a new kind of identity, just like they do. When they return to the physical world, sometimes they behave like this:
Okay, this is LARP [Live Action Role-Playing], and LARP isn't what I am writing about. If you want to read more about the psychological impacts of RP and generating identities, read Sherry Turkle. If you want to read more about my subjects, go here or stay tuned.